Plate 58: The tune you drew
Draw music with falling marbles.
Canvas
68 plates, 58 techniques and 10 rules, and every one of them works. Open one and try it.
Frosted glass, and something behind itPlate 15 · try this one
Open plate 15, Frosted glass, and something behind itDraw music with falling marbles.
Canvas
An interface with no cuts.
Canvas
A year beyond the window.
Canvas
Turn a cloud of points into your own word.
Canvas
A small ritual, poured in layers.
Canvas
See the sound take shape.
Canvas
Twelve gates. One way out.
Canvas
From a star to a blue horizon.
Canvas
A poster refuses its edges.
Canvas
Your word is the material.
Canvas
A launch film made of one shape and one camera, that you can play, drag and run backwards.
Motion
Your hands become shadow animals with a moon to steal and a little film to keep.
Camera
The minutes of a parish meeting are read to you. Do not smile. Your face is the controller.
Camera
Live 3D drawn as an engraving, lit by your pointer, trembling like pen work.
WebGL
A workshop that answers your questions by putting holograms on the table.
WebGL
Flat coloured discs that fuse with a smooth neck where they touch and snap apart as they part.
Motion
Get the biscuit out before it breaks. One more go, obviously.
Generative
Type something small that is wrong and a choir sings it back in four parts.
Sound
A shy little park that warms to you when you stop trying.
Generative
Type two names and watch the colours meet where they cross.
WebGL
Design leaded glass, move the sun and take away a measured order sheet.
WebGL
Set the stripes, watch a shuttle weave them, take home a yarn list and a price.
WebGL
Follow a generated river from dawn to dusk, find six cabins and take home a stay shortlist.
Generative
A live fluid tray: drop inks, comb them, take the paper home.
WebGL
Your words become a garden you can walk through, then a printable design brief.
Generative
A wall of twenty live loops under one giant line, that also writes your brief for you.
Motion
A pocket sequencer where coloured notes join into chords and your loop leaves as a WAV file.
Sound
Bring dyes together, stir a measured screen mix and keep a swatch you can use again.
Colour
Discs of dye that fuse where they meet and really mix their colours, with the result named.
Motion
Stacked tabs in a box of fixed height: one grows as the other shrinks, in 0.15 s.
Layout
A drift of pixel-block clouds you can blow apart, in front of a forecast.
Motion
A menu of tiles that fall in and pile up, that you can throw about and tap to open.
Motion
A list where only the step you are on is sharp, beside a panel that draws it.
Type
Scroll and a pixel-art Pete walks a road from first light to full day, stopping at five signposts.
Scroll
COR Intelligence in chunky pixel letters, with a small drawn Pete who lives on the sign.
Type
A pixel title with a stepped extrusion and a small ginger cat that lives on it.
Type
A 404 that fills up with shapes that fall, tumble and pile, and that you can pick out and throw.
Motion
Named guides that trail your pointer on springs, and go back to work when you leave.
Pointer
An arcade's title built from slivers that your pointer scatters and that heal in two seconds.
Type
A cycle workshop's slides, each revealed through a square that turns upright as it grows.
Motion
An estate agent's photo listing, where she is nearer every time you look back.
Canvas
A sleep clinic at three in the morning, and a figure that glides down the corridor towards you.
Canvas
A spirit board that answers your questions while your hand is still on it.
Canvas
Frosted glass, a hissing television, and something that moves when you cannot see it.
WebGL
Built from nothing, layer by layer: the desk, then the person, then the screens.
WebGL
An architect's drawing is pen-drawn onto a plot, then built through the lines.
WebGL
Scroll turns the year round one log, and the glass always shows the season ahead.
WebGL
One log, and a glass that shows who lives there after dark, in winter and spring.
WebGL
The finished house rises through the old one like land, wherever you rest.
WebGL
A glass lens that shows the finished house over the one as found.
WebGL
An arch that opens over a living scene, with the actions live all the way.
Motion
Buttons that lean towards you, with letters that roll on hover.
Interaction
Map contours that bend round the cursor, with a hill that rises where it rests.
WebGL
A full hero contracts into a card as you scroll, over a running marquee.
Scroll
A loader that draws its own monogram, then opens as a window onto the page.
Motion
A thrown vase in live 3D, with a lens that shows how it was drawn.
WebGL
A workshop where the holograms sit in his hands, painted into the photographs.
Photography
A bakery told in one scroll, where nothing finishes before the next thing begins.
Scroll
Small decisions that make a page better, each one made interactive.
A before-and-after wipe that waits for its picture, with the late start measured.
Rule
Cards that reveal detail on hover, and grow a labelled button on a phone.
Rule
A headline that animates letter by letter, while a screen reader hears one sentence.
Rule
A bakery's open-now fact, worked out from real UK time, on a notched tag.
Rule
A headline that switches its key words into the serif from the client's logo.
Rule
A canvas hero with a real image underneath, so a broken canvas still shows.
Rule
A bright accent as fill, text, border and focus ring, with each contrast computed.
Rule
Slide the window from 320 to 2560 and watch type scale hold, or drop under 12px.
Rule
Two intros side by side: one locks every button for ten seconds, one does not.
Rule
Pick one brand hue and every ink, paper and grey is rebuilt from it.
Rule